Could gamified education boost student STEM abilities?


Monday, 15 August, 2022


Could gamified education boost student STEM abilities?

New research suggests that gamified education can help students to improve spatial reasoning skills.

The study from the University of South Australia showed that regular use of Makers Empire — a gamified 3D computer-aided design program — can significantly improve spatial reasoning skills in up to 85% of children.

Spatial reasoning is the capacity to establish relationships between objects and understand how they interact and look from different perspectives and environments. It is a key skill for many professions, but especially important for jobs in STEM (science, technology, engineering and maths).

The lead researcher, UniSA’s Associate Professor Simon Leonard, said that finding ways to connect and boost children’s interest in STEM is vital for Australia’s economic prosperity.

“The number of students studying STEM subjects in high school is still far too low, so it’s essential that we continue to encourage younger students to develop a keen interest and capability in these key areas,” he said.

“We’ve known for a while now that spatial thinking is one of the important ingredients to success across the STEM disciplines, and that spatial reasoning is malleable — it can be improved.

“By engaging children with the Makers Empire program, we not only showed improvements in students’ spatial reasoning skills, but also that the growth trajectory was greatest among students who were struggling in this area.

“Students who started with slightly lower spatial reasoning skills than their peers demonstrated a growth trajectory three times greater than their peers who started with more developed skills. This group also reported increased enjoyability and reduced anxiety towards digital and design technology.”

Working with 155 primary students (aged 11–13 years), the study assessed the use of the Makers Empire 3D design app for one 45- to 90-minute lesson each week, over 10 weeks. Both boys and girls showed significant increases in three spatial reasoning skills: mental rotation, spatial orientation and spatial visualisation.

Importantly, the program also boosted girls’ beliefs and abilities to master these spatial reasoning skills, lowering the gender gap from 3.5% to 1.9%.

In Australia, women make up only 28% of the STEM workforce, with the gender gaps particularly high in some of the fastest-growing and highest-paid jobs of the future.

Mandi Dimitriadis, Director of Learning at Makers Empire, said the findings of this research are very encouraging.

“Helping children develop their spatial reasoning skills in a fun and engaging way is really rewarding, and we’re very pleased to see the evidence for what teachers have been telling us over the years,” she said.

“It’s especially rewarding to see so many young girls engage with this technology and become more excited about STEM.

“Supporting children’s confidence and skills in STEM is vital for their future success; we are just pleased we can play a small part in this exciting journey.”

Makers Empire is a 3D Design and Technology program used in over 500 schools in Australia and over 50 countries worldwide. For teachers, Makers Empire includes a dashboard for class management, lesson planning, assigning challenge courses and tracking student progress.

Image credit: iStock.com/FG Trade

Related Articles

SaaS uplift to boost student experience

Bond University recently migrated to TechnologyOne's software-as-a-service (SaaS)...

Tech partnership simplifies school administration

Atturra has partnered with Brisbane Grammar School to deliver a student information system (SIS)...

Does online delivery trump the classroom?

A new study by Charles Darwin University has explored the effectiveness of online learning when...


  • All content Copyright © 2024 Westwick-Farrow Pty Ltd