Using metaverse video games to teach coding


Monday, 05 September, 2022

Using metaverse video games to teach coding

An educational platform that teaches kids computer programming through video games set in the metaverse has launched.

Minicoders, a startup co-founded by the venture builder Nuclio, uses a play-to-learn model. It aims to encourage learning of computer programming for children between the ages of six and 12 years, by converting screen time into both productive and entertaining hours. The platform is also developed to guarantee the safety of children, allowing parents to supervise their activity.

According to a study performed by the company, school children are using a device with a screen and internet connection between two and three hours a day. Moreover, 68% of parents are showing concerns for the amount of non-productive hours spent by their children on these devices.

Minicoders.com recently launched Magic School, its first gaming experience developed in the Roblox metaverse, that has surpassed 20,000 players in a month. It was inspired by the famous story of Magic Universes, in which players step into the shoes of a true apprentice of magic to explore a metaverse filled with different types of experiences. In order to access all the magic powers and enjoy the gaming experience, players will have to solve challenges in the form of computer programming blocks from which they gain knowledge on the basic notions of this subject. Parents can follow up on the progress of their children through parental control and safety.

“The use of regulated metaverses such as Roblox combined with technologies such as virtual assistants and video streaming apps allows us to offer children a more complete and effective learning experience than ever before,” said Rubén Aparicio, co-founder of Minicoders.

“This learning begins with the introduction of concepts, resolving doubts and putting into practice the knowledge obtained via the game, always with parental supervision.”

Minicoders is also committed to inclusive education. “Our metaverse-based gaming experiences are genderless, since they are designed to appeal to all genders equally. We also believe that the Metaverse brings an important collaborative component to learning,” Aparicio said.

Image credit: iStock.com/andreswd

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